1. The palyers will throw the pamato on the line of the last box. The owner of the closest pamato to the arrow line is the first player, followed by the second nearest, and so on. 2. From the rest area, the first player throws the pamato and should land on each square without going out or touching the borderline. 3. The player hops through squares. The squares have symbols whether the player will use one foot or two feet on landing. 7 4. If he/she successfully steps on all squares and black, he/she throws the pamato backwards. Wherever the pamato lands is his/her space called "house". He/She then writes his/her name on his/her house. 5. The player who has the most invaded space (house) is the winner. 6. The player loses turn if: a. the pamato lands outside the box and touches the line. b. he/she steps on the borderline and on someone's house. c. he/she uses the wrong foot. d. he/she hops on the wrong square.​

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