need ko na po ngayon
brainliest ko makasagot ng maayos
nonsense=report
Directions: Write the mechanics and rules of the following games.
1. harera de sako
Mechanics:
Rules:
2. Luksong tinik
Mechanics:
Rules:
3.Yoyo
Mechanics:
Rules:
4.Tumbang preso
Mechanics:
Rules:
5.kadang-kadang
Mechanics:
Rules:
Answers & Comments
1.HARERA DE SAKO
MECHANICS: Karera ng Sako (sack race) - Two teams race each other around a defined area while carrying a bag. In order to complete the task, each team member must walk around the allocated area with their feet inside the sack. The race is won by the team that completes the round in the correct sequence.
RULES:
1.Make a start line and finish line with the string.
2.Stand inside your sack and hold on to the top of it.
3.When one player yells GO! hop as fast as you can to the finish line, first there wins.
2.LUKSONG TINIK
MECHANICS: The objective of the game is for all players in a team to jump over the height of the piled hands of the opposing team. A player must avoid hitting the piled hands with any part of his body or clothing. The two mothers are expected to be high jumpers.
RULES:
1. Two players on the base will sit facing each other with their right feet touching.
2. The jumpers jump over the feet.
3. Then one hand is placed above the feet with palms and fingers open, then another, and so on until all the fingers are piled one on top of the other.
3.YOYO
MECHANICS: The spinning yo-yo contains angular momentum (or rotational kinetic energy) derived from the gravitataion potential energy through which the yo-yo has dropped. Usually, the string is tied loosely around the axle so that the yo-yo can continue to spin at the bottom.
RULES:
1. Yo-Yo(s) must start spinning with the power coming from the unwinding string.
2. All tricks must be performed while the yo-yo(s) is spinning.
3. If the yo-yo is not spinning no points will be counted. Yo-Yo(s) must return to the contestant's hand with fully wound string(s) with its own spin power.
4.TUMBANG PRESO
MECHANICS: The objective is for the players to hit and knock down the can with the slipper, and for the tayà to put back the can inside a small circle a few meters away from the toe-line. When a player is tagged while recovering their slippers, they become the tayà.
RULES:
1. Players must have slippers to hit the can precisely.
2. The IT must never go to the player zone unless he or she will tag a player without slippers.
3. Players must never go to the IT zone unless he or she throw the slippers
4. Players must throw the slippers or else he or she will be the IT in the next round.
5.KADANG KADANG
MECHANICS: The players are set in a way that the first player stands behind the starting line, while the second player will stand behind the 25th mark of the line, the third player behind the 50th mark, and the fourth player stands behind the 75th mark.
RULES:
1. Primarily, kadang-kadang is a racing game. Before starting the game,
2. players should form two parallel lines with a distance of 100 meters apart to serve as the starting and finish line and then mark every 25th meter of each line.
3. The game needs four players in each team.
HOPE IT HELPS ಠ ͜ʖ ಠ