As the worldwide market for eSports evolves in 2016, it will directly affect the complexion of its live streaming landscape; specifically, the growth of online broadcast platforms used to access the tournaments and individual streams within the eSports ecosystem. Growth within this segment will determine the intensity of rivalry amongst the companies behind these platforms including: Azubu, DingIt, Hitbox, Twitch and YouTube Gaming.
3. Product innovation
There are also several elements of the live streaming experience, as it relates to eSports, where innovative changes could affect overall growth. For example, live streamed eSports content is marked by zero-cost accessibility. Unlike traditional sports and premium entertainment content that is locked behind paywalls; competitive gaming is essentially 100% free. However, there is no guarantee this will always be the case. Given the popularity of ad blocking software amongst live stream viewers, subscription models similar to YouTube Red could be on the horizon. It’s not unrealistic to expect some monetary costs to be passed to the viewer over the long pterm.
“My estimates and personal polling have shown AdBlock numbers in the Twitch community to be around 75 to 80 percent.”
– Starcraft 2 streamer and pro gamer, Steven “Destiny” Bonnell, on the presence of AdBlock
The popularity of celebrity streamers, often former competitive gaming pros, is one of the main draws for live streaming platforms. These notable personalities attract millions of viewers while generating significant income from their viewership numbers. However, this revenue generating model is also ripe for innovation
Answers & Comments
Answer:
As the worldwide market for eSports evolves in 2016, it will directly affect the complexion of its live streaming landscape; specifically, the growth of online broadcast platforms used to access the tournaments and individual streams within the eSports ecosystem. Growth within this segment will determine the intensity of rivalry amongst the companies behind these platforms including: Azubu, DingIt, Hitbox, Twitch and YouTube Gaming.
3. Product innovation
There are also several elements of the live streaming experience, as it relates to eSports, where innovative changes could affect overall growth. For example, live streamed eSports content is marked by zero-cost accessibility. Unlike traditional sports and premium entertainment content that is locked behind paywalls; competitive gaming is essentially 100% free. However, there is no guarantee this will always be the case. Given the popularity of ad blocking software amongst live stream viewers, subscription models similar to YouTube Red could be on the horizon. It’s not unrealistic to expect some monetary costs to be passed to the viewer over the long pterm.
“My estimates and personal polling have shown AdBlock numbers in the Twitch community to be around 75 to 80 percent.”
– Starcraft 2 streamer and pro gamer, Steven “Destiny” Bonnell, on the presence of AdBlock
The popularity of celebrity streamers, often former competitive gaming pros, is one of the main draws for live streaming platforms. These notable personalities attract millions of viewers while generating significant income from their viewership numbers. However, this revenue generating model is also ripe for innovation
Explanation:
supply and demand
change in alternatives
product inovation