What's More Activity 1: CHART COMPLETION Directions: Give the purpose or usage of each multimedia element. When do you use the following? MULTIMEDIA PURPOSE/USAGE 1. Text 2. Graphics 3. Audio 4. Video 5. Animation
1. TEXT - In academic terms, a text is anything that conveys a set of meanings to the person who examines it. You might have thought that texts were limited to written materials, such as books, magazines, newspapers, and 'zines (an informal term for magazine that refers especially to fanzines and webzines).
2. GRAPHICS - Graphics (from Greek γραφικός graphikos, "belonging to drawing") are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain.
3. AUDIO - Digital audio, representation of sound in a form processed and/or stored by computers or other digital electronics. Audio, audible content in audio production and publishing. Semantic audio, extraction of symbols or meaning from audio.
4. VIDEO - the recording, reproducing, or broadcasting of moving visual images.
- a recording of moving visual images made digitally or on videotape
5. ANIMATION- Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI).
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Answer:
1. TEXT - In academic terms, a text is anything that conveys a set of meanings to the person who examines it. You might have thought that texts were limited to written materials, such as books, magazines, newspapers, and 'zines (an informal term for magazine that refers especially to fanzines and webzines).
2. GRAPHICS - Graphics (from Greek γραφικός graphikos, "belonging to drawing") are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain.
3. AUDIO - Digital audio, representation of sound in a form processed and/or stored by computers or other digital electronics. Audio, audible content in audio production and publishing. Semantic audio, extraction of symbols or meaning from audio.
4. VIDEO - the recording, reproducing, or broadcasting of moving visual images.
- a recording of moving visual images made digitally or on videotape
5. ANIMATION- Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI).