Subject: DIASS
(I need this tommorow) 30 points
1. As a Practitioner in Social Work, how do you solve these Issues among the Young Adults in your Barangay. Make a Proposal/Intervention/Programs to Solve such Issues
1.ONLINE GAMING Among Youths in your Barangay.
II. Make a NARRATIVE REPORT of your Output
Answers & Comments
Answer:
As a practitioner in social work, I am aware that young adults in barangays may face different challenges and issues that affect their well-being and development. One of the pressing issues among young adults in the barangay is the prevalence of online gaming. Online gaming addiction can have negative consequences on a young person's life, including poor academic performance, social isolation, and even physical health problems.
To address this issue, I propose the following intervention/program:
1. Conduct an Information Campaign: Information dissemination would be conducted to raise awareness among young adults and their parents about the risks and consequences of excessive online gaming. This can be done through social media, flyers, and community meetings.
2. Establish a Support Group: Create a support group where young adults can share their experiences and struggles with online gaming addiction. Peer support groups can be an effective way of motivating and encouraging individuals to overcome their addiction.
3. Engage in Alternative Activities: Encourage young adults to participate in alternative activities that can help them develop their skills and interests. These activities may include sports, arts, and community service. This can help them redirect their energy and time from online gaming to more productive and positive activities.
4. Collaboration with Schools and Local Government Units: Collaborate with schools and local government units to provide education and support programs for young adults who are struggling with online gaming addiction. This can include counseling services, mentoring programs, and other support systems.
II. Narrative Report:
The proposed intervention/program was implemented in the barangay, targeting young adults who are struggling with online gaming addiction. An information dissemination campaign was conducted, and a support group was established to provide a safe and supportive environment for young adults to share their experiences and struggles with online gaming addiction. Additionally, alternative activities were offered to young adults, such as sports, arts, and community service, to help them redirect their energy and time from online gaming to more productive and positive activities.
Collaboration with schools and local government units was also established to provide education and support programs for young adults who are struggling with online gaming addiction. Counseling services, mentoring programs, and other support systems were made available to those seeking help.
The implementation of the program showed promising results, as young adults were able to reduce their online gaming activities and engage in more productive and positive activities. The support group provided a safe space for young adults to share their struggles and seek help from their peers. The collaboration with schools and local government units also provided much-needed support and resources for those who are struggling with online gaming addiction.
Overall, the intervention/program was successful in addressing the issue of online gaming addiction among young adults in the barangay. It is essential to continue the information dissemination campaign, support group, and other alternative activities to sustain the positive changes among young adults in the community.
Explanation:
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