Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.
Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.Accurate reflections can be accomplished e.g. by a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Approximate reflections can usually be computed faster by using methods such as environment mapping. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a 3D rendering.
Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.Accurate reflections can be accomplished e.g. by a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Approximate reflections can usually be computed faster by using methods such as environment mapping. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a 3D rendering.For rendering environment reflections there exist many techniques that differ in precision, computational and implementation complexity. Combination of these techniques are also possible.
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Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.
Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.Accurate reflections can be accomplished e.g. by a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Approximate reflections can usually be computed faster by using methods such as environment mapping. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a 3D rendering.
Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.Accurate reflections can be accomplished e.g. by a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Approximate reflections can usually be computed faster by using methods such as environment mapping. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a 3D rendering.For rendering environment reflections there exist many techniques that differ in precision, computational and implementation complexity. Combination of these techniques are also possible.